Thursday, September 17, 2009

Programming microcontrollers, part 2


HELLO, WORLD
Programming microcontrollers, part 2
Sparkle Labs | Make Vol. 07- 2006 | Pdf | 3 pgs | 1 mb

MIDI Control


MIDI Control
Music equipment language isn't just for audio anymore
Peter Kim | Make Vol. 07- 2006 | Pdf | 8 pgs | 4 mb
For centuries, musical notation has served as a common language among musicians- it was designed so that, for example, monks in France would sing the same melody as monks in Rome. But as the popularity of digital musical instruments grew throughout the 1980s, musicians found that their equipment lacked a common language.

There was no way to perform simple tasks like using one keyboard to play sounds on another, or to use a computer to record and edit what you were playing. The Musical Instrument Digital Interface (MIDI) was developed as a solution to this problem, and today, it's become a standard for the vast majority of music hardware and software. Its usefulness doesn't end there, however. The same structure that makes MIDI compatible with various music products can make it useful any time you need to send and receive messages for control.

Rocket-Launched Camcoder


Rocket-Launched Camcoder
John Maushammer | Make Vol. 07- 2006 | Pdf | 12 pgs | 4 mb
EYES ON THE RISE
Hack a $30, single-use camcorder to make it reusable, then launch it up in a model rocket and capture thrilling astronaut's-view footage of high-speed neighborhood escape and re-entry.

Two-Can Stirling Engine


Two-Can Stirling Engine
William Gurstelle | Make Vol. 07- 2006 | Pdf | 12 pgs | 4 mb
REDLINING AT 20 RPM
The Stirling engine has long captivated inventors and dreamers. Here are complete plans for building and operating a two-cylinder model that runs on almost any high-temperature heat source.

Home Mycology Lab


Home Mycology Lab
Philip Ross | Make Vol. 07- 2006 | Pdf | 9 pgs | 3 mb
CULTURAL REVOLUTION
Use an off-the-shelf home air purifier to make a laminar flow hood for your own
miniature mycology lab. Then use it to culture and grow mushrooms, and to
perform other experiments that require a clean-room environment.

Wednesday, September 16, 2009

Backyard Biology


Backyard Biology
Make Vol. 07- 2006 | Pdf | 23 pgs | 6 mb
  • Life and death at low temperatures
  • A sublime machine
  • Kitchen counter DNA lab
  • Home molecular genetics
  • Hack your plants!

Penny-Powered LED


Penny-Powered LED
Matthew Ruschmann | Make Vol. 07- 2006 | Pdf | 1 pgs | 1 mb
Power an LED with some salty water and $1.21

Shopping Cart Chair


Shopping Cart Chair
Tim Anderson | Make Vol. 07- 2006 | Pdf | 2 pgs | 1 mb
Turn a shopping cart into a comfortable and stylish wheelchair.

RFID for Makers


RFID for Makers
Joe Grand | Make Vol. 06- 2006 | Pdf | 4 pgs | 1 mb
Build this kit to read radio frequency ID tags.
<

The MAKE Controller



The MAKE Controller
David Williams & Liam Staskawicz | Make Vol. 06- 2006 | Pdf | 6 pgs | 1 mb
Announcing a just-maybe-revolutionary microcontroller for all things DIY.

Tuesday, September 15, 2009

The Secrets of Monitoring Atmospheric Haze


The Secrets of Monitoring Atmospheric Haze
Dr. Shawn | Make Vol. 06- 2006 | Pdf | 5 pgs | 1 mb
Make a measuring instrument with an old video case and $20 worth of parts.

Building Tensegrity Models


Building Tensegrity Models
William Gurstelle | Make Vol. 06- 2006 | Pdf | 14 pgs | 2 mb

Soccer-Playing Robot


Soccer-Playing Robot
Matthew Russell | Make Vol. 06- 2006 | Pdf | 12 pgs | 2 mb

ROBOTICS


ROBOTICS
Make Vol. 06- 2006 | Pdf | 18 pgs | 3 mb

Real-Time Cameras: A Guide for Game Designers and Developers


Real-Time Cameras: A Guide for Game Designers and Developers
Mark Haigh-Hutchinson | Pdf | 530 pgs | 3 mb
Video games and other interactive real-time applications are often
required to present a view of a virtual world in a manner that is both
contextually appropriate and aesthetically pleasing. The internal
mechanism responsible for this process is colloquially known as a
virtual camera system. As the main avenue through which the viewer
interacts with the virtual world, the effectiveness of the camera system
at presenting such a view has a major infl uence on the viewer’s satisfaction
and enjoyment of the experience. A poorly implemented camera
system will likely cripple the application to such an extent that
excellence in graphical presentation or interactive mechanics may be
insuffi cient to overcome it. A brief perusal of video game reviews, for
example, will reveal common problems such as poor framing, cameras
passing through environmental features, and so forth. These recognized
problems will have a negative effect on the rating that the
game receives. On the other hand, a well-designed camera system —
one that presents the virtual world in an unobtrusive and easy to
understand manner — allows a great interactive design to become
fully realized. In light of this, it is surprising that there is so little
information available to the designers and implementers of interactive
camera systems.

Real-Time Cameras is aimed at expanding the knowledge of designers
and programmers regarding this crucial yet often overlooked topic.
While there is common ground between traditional cinematography
techniques and virtual camera systems (especially, of course, with
respect to non-interactive movie sequences), the dynamically changing
nature of video games and other interactive real-time applications
demands different approaches and solutions. Interactive application
design lags behind traditional movie making in that the underlying
principles of real-time camera design are still in their formative process.
However, enough information is now available to establish a set
of ground rules that should apply regardless of the genre or presentation
style.

Monday, September 14, 2009

Hot Air


Hot Air
Q&D | Make Vol. 06- 2006 | Pdf | 3 pgs | 1 mb
Build a do-everything manifold to control, dry, route, and uses compressed air.

2 Beambots: Trimet & Solarroller


2 Beambots: Trimet & Solarroller
Gareth Branwyn | Make Vol. 06- 2006 | Pdf | 12 pgs | 2 mb

Make06_2006: DIY - Imaging


Make06_2006: DIY - Imaging
Pdf | 8 pgs | 1 mb

Make06_2006: DIY - Home


Make06_2006: DIY - Home
Pdf | 10 pgs | 2 mb

Make06_2006: DIY - Gaming


Make06_2006: DIY - Gaming
Pdf | 4 pgs | 1 mb

Sunday, September 13, 2009

Make06_2006: DIY - Computers


Make06_2006: DIY - Computers
Pdf | 6 pgs | 1 mb

Make06_2006: DIY - Circuits


Make06_2006: DIY - Circuits
Pdf | 6 pgs | 1 mb

T-Shirt Laptop Pouch


T-Shirt Laptop Pouch
Ross Orr | Pdf | 1 pgs | 1 mb

Totch Brown's Pit Pan Gator Boat


Totch Brown's Pit Pan Gator Boat
Tim Anderson | Pdf | 4 pgs | 1 mb

VCR Cat Feeder


VCR Cat Feeder
James Larsson | Pdf | 10 pgs | 2 mb

Hardwired iPod



Hardwired iPod

Damien Solarz | Pdf | 4 pgs | 1 mb[/center]

5 in 1 Network Cable


5 in 1 Network Cable
Michael Ossmann| Pdf | 9 pgs | 2 mb
Nothing's worse for a network administrator than being without a needed cable. So I made a single cable to replace the five I used to carry. The result: no more tangles and no more scrounging for a missing link.